![]() More than in previous titles, I’m finding a high-percentage of my deaths come from explosives. Another nice touch is the ability unlock and add camoflauge patters to both your secondary weapons and your knife. You’ll also find that a much greater number of weapon attachments are now available, including my favorites, the laser sight (the new Steady Aim), the fast mag (the new Slight-of-Hand) and the Ballistics CPU (reduces scope sway). That, and trying to balance it out with Perk usage. Due to this, choosing the right attachments becomes a much trickier job. My favorite point that Treyarch has made here, and probably one of the most important points with the new Pick-10 system, is that Perks now only affect you as a player and do not affect your weapon in any way. Additional incentives to Prestige include the ability to carry items over into your next prestige, the ability to keep weapon attachments you’ve already earned and the ability to throw on some extra camoflauge patterns and emblems on your weapon, which can also be Prestiged now. Additionally, in order to unlock every single thing at one time, you’ll need to have Prestiged all the way to Prestige Master (max rank) in order to acquire enough unlock tokens for every item. Speaking of unlocks, Black Ops 2 follows a much more traditional pattern than the Original Black Ops’ CoD Points system did, though tokens are required to actually use an unlocked weapon. So far, I’ve had a lot of fun trying to find the perfect class set-up. Of course, weapons can be picked up on the battlefield, which needs to be considered as well. Thinking of stocking up on six perks? In that case, you’ll be stuck item left, be it a weapon or a piece of equipment (you’ll always have your knife). Wildcards mean that two points need to be spent, in total, in order to slap on an additional attachment or perk, for example. They’ve said this before, but this time, it’s real.) The best part about Pick-10 is that it’s balanced, at least at this point in the game, despite the amount of creativity given to you. ![]() The end result is a highly-addicting Create-a-Class experience that allows you to actually tailor your play style very specifically. They allow you to acquire additional perks or attachments, to name a few benefits. Take it off and spend that point on a second piece of equipment or Wildcard. ![]() Don’t want to use a primary weapon? No problem. You have 10 points and you can do whatever you want with them – put them anywhere you want. Originally conceived as a board game, Treyarch welcomes you to Pick-10. So far, I believe Treyarch has done a commendable job in this regard and has conspired the most creative, yet balanced Create-a-Class system yet. That’s why it’s important for developers to get it right, inject a high level of fun-factor and ensure that balance is top priority. Many would argue that the battle is won in the loadout screen when playing a highly customizable shooter like Call of Duty. “Out with the old and in with the new,” as they say. Keeping this in mind, let’s take a look at what Treyarch brought to the table this time around. But what really makes Call of Duty Call of Duty, so to speak, are two things Class creation and Scorestreaks. However, unlike Modern Warfare 3, it plays much closer to previous titles in terms of map design and flow, which we’ll get into further on. Much faster than it’s true predecessor, Black Ops. Like Modern Warfare 3, Black Ops 2 is fast. Treyarch has simply trimmed the fat and put on some more muscle, making this one of the most content-filled yet polished experiences yet. It’s still Call of Duty, the fast-paced, high-action, 60 FPS twitch shooter we’ve all come to know and love. Now, Black Ops 2 is still nothing revolutionary, in terms of gameplay. Wecome back to Black Ops Pick-10, Scorestreaks, Gameplay and Balance Personally, when not dealing with those “WTF” moments caused by some bothersome network issues, this is the most fun and highest level of satisfaction I’ve had with a Call of Duty title since the original Modern Warfare. Similarly, this is the first time in a long while that it feels like developers have actually listened to their community and have delivered. For the first time in a long while, it feels like we are dealing with a Call of Duty title that has truly learned from past experiences and has improved upon almost every aspect while doing away with or completely re-building others, for the better. It would seem that Treyarch has been watching some Kung Fu movies as of late.Ĭall of Duty: Black Ops 2 is the culmination of years of reiteration and fine tuning. Legendary actor and martial artist Bruce Lee once said, “Absorb what is useful, discard what is not, and add what is uniquely your own.”
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |